![]() However, high corruption can make you lose the election even with good approval, so be careful. If you are a Multi-party, make sure your approval is high on the date shown. You should also see the date of your next election (if you're one of the two Democracy types). This makes your citizens unhappy over time, so I only recommend doing this if your stability is around 15 - 20% or lower, or if you're in or about to get into a nuclear war. If you declare martial law, stability will increase and all elections will stop. You can move your capital to any of these, but with the cost of a very, very low stability drop (so low that you shouldn't even notice the difference, so you should be fine). If you click on the name of your capital, you will see a list of all of the cities in your country. Recommended if you fight a lot of wars and if you know your economy can handle it. Their units perform actions quicker and military upkeep cost is reduced. Military Dictatorships have the worst economies of all and are very easy to coup, but they get good military bonuses. Theocracies and Monarchies aren't as good compared to the two Democracies. A Communist State government will help nations with state-controlled economies (more on this later). It is similar to a Multi-party, but slightly weaker. If you don't want to take the risk of being unelected (which will get you a gameover), a Single-party Democracy is the next best thing. It has a very good economy and is very hard to coup. Government types include Multi-party Democracy, Single-party Democracy, Communist state, Military Dictatorship, Monarchy, and Theocracy.Ī Multi-party Democracy is best over all besides the fact you can be unelected if you have low approval or high corruption. If you click the "more" button next to constitutional form on the politics window, you'll see your current government type, capital, next election, and the option to declare martial law. 0.42.02: Fixes more Bool errors, the double cost and effect of a Stephanie coercion scene, and a error with the Nerd group rep bonus.First we'll start with politics.0.42.01: Fixes Lockup on triggering Maggie Nympho and some code merging 'Bool' errors.You'll see some of the tweaks, and some you may not notice. Appolm and colin have done some more tweaking in the background. It has the same requirements as the other mischief actions of the Administrators wing. Hellens- The last and final administrative mischief action that can be performed on school staff. New Lunch option with Terri and Stephanie - If you have the good brother perk, and Billy and Stephanie are willing to indulge in Terri's fetish (which must also be unlocked), you can have lunch with both of them for a nice little discussion ) It will only trigger if both her and Stephanie are nymphos. New Drunk Maggie Scene - A new Scene for when Maggie comes home drunk. New Reputation Group: Nerds - Like previous positive alignment missions, your reputation within a new group will improve, and give additional bonuses once you complete the positive mission. You need to ahve done a certain amount of Crimefighting, either through the neighborhood watch, or from school jobs, as well as have an Alignment above 60. New Positive Alignment Mission: Allie - Like all other positive alignment missions. A new Mischief Action for the Administration Wing (Additional Content).A new lunch option with Terri and Stephanie (Additional Content).A new Drunk Maggie Scene (Additional Content). ![]() A new Reputation Group: Nerds (Additional Content). ![]()
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